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Numbers Go Brrr!

Numbers Go Brrr!

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Devlog

  • Numbers Go Burrr! v0.3 - The Blue Update is LIVE!
    September 24, 2025 by OneBoxyLlama#gamedev, #godot, #incremental, #clicker, #devlog
    The evolution of the game continues. What started as simple numbers on a screen, has taken a few… incremental… steps closer towards being a fully realized incremental clicker game. Today, I’m pu... Continue reading
  • Numbers Go Burrr! v0.2 - The Red Update is LIVE!
    September 17, 2025 by OneBoxyLlama#gamedev, #godot, #incremental, #clicker, #devlog
    The most requested feature on the list was a press-and-hold feature. Version 0.2 builds on top of the core clicking mechanic with a press-and-hold function. What’s New Press-And-Hold Power Hold down... Continue reading
  • Numbers Go Burrr! v0.1 is LIVE!
    September 15, 2025 by OneBoxyLlama
    1
    #gamedev, #godot, #incremental, #clicker, #devlog
    I’m taking a new approach to the hobby I love, coding and game design and needed a break from all the Daggerheart content I’ve been writing for the last few months. I’d been working on a small p... Continue reading
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Updated 3 days ago