Numbers Go Burrr! v0.1 is LIVE!
I’m taking a new approach to the hobby I love, coding and game design and needed a break from all the Daggerheart content I’ve been writing for the last few months. I’d been working on a small prototype in HTML and have re-built it in Godot, upscaling almost everything about it along the way.
You can play the very first iteration here: Numbers Go Burrr!
This is the minimum viable product for what I hope will be a complete incremental clicker. The current version includes:
- Satisfying click mechanic
- Visual feedback
- Persistent high score (Not that it matters much yet.)
- Real-time stats stracking
Built following an incremental development approach, this v0.1 proves the core loop works. v0.2 will add a new mechanic and take us one step closer towards a complete incremental clicker experience.
Do you have any ideas? Found a bug? Got feedback? Let me know in the comments!
Files
Get Numbers Go Brrr!
Numbers Go Brrr!
An incremental game where every click matters. Build your score, track your progress, and watch the numbers go BRRR!
Status | In development |
Author | OneBoxyLlama |
Tags | Casual, Clicker, Godot, High Score, Idle, Incremental, Minimalist, numbers, satisfying |
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Version 0.1 - The Black & White Update was completed with 7,094 clicks worth of testing.