Numbers Go Burrr! v0.1 is LIVE!


I’m taking a new approach to the hobby I love, coding and game design and needed a break from all the Daggerheart content I’ve been writing for the last few months. I’d been working on a small prototype in HTML and have re-built it in Godot, upscaling almost everything about it along the way.

You can play the very first iteration here: Numbers Go Burrr!

This is the minimum viable product for what I hope will be a complete incremental clicker. The current version includes:

  • Satisfying click mechanic
  • Visual feedback
  • Persistent high score (Not that it matters much yet.)
  • Real-time stats stracking

Built following an incremental development approach, this v0.1 proves the core loop works. v0.2 will add a new mechanic and take us one step closer towards a complete incremental clicker experience.

Do you have any ideas? Found a bug? Got feedback? Let me know in the comments!

Files

NumbersGoBrr.exe 90 MB
26 days ago

Get Numbers Go Brrr!

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Version 0.1 - The Black & White Update was completed with 7,094 clicks worth of testing.